First lessons in slots: Lessons #7 to #9

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter But here is the thing to remember. The reason that these slots are popular, is not because only players of that gender play those slots. No. These slots are popular because both genders play these games, both genders can’t get enough of those themes.  Subscribe to the iGaming newsletter Slots Every time we began to start on a new slot, those who were in charge tried to create the shiniest game with the fanciest features. Soon they realized that this was their bias, that they liked new features and shiny games, but that the players preferred the old reliable games.  And that is the fact we should not forget. Lesson #8: The slots UI And yet… Two of these categories are sure to anger: Male oriented slots and Female oriented slots.  Guy Hasson continues to share what he’s learned from his illustrious career. This week, he warns against new and shiny, how to ensure your user interface works, and explains the myth of male and female-oriented titles. It is sad that this stereotype exists, and yet players react really well to both of these.  So much time is spent by companies about getting the UI of a slot to fit the theme. So many discussions, so much time, and therefore: So much money.  In the research I’ve done it became clear very early and over the years has proven itself true again and again: The popularity of a slot (its retention and monetisation) does not depend at all on whether the UI is generic or has to do with the theme.  The lesson: Shiny and fancy is a trap. It’s not that it can’t work – obviously, it can and has. It’s just that shiny and fancy is the bias of those who create games but are not regular players.  Companies categorise their slots. It’s easy to keep track. Fruit slots, horror themes, classic, under the sea, riches, and so on.  13th May 2021 | By contenteditorcenter_img After a few months, the one in charge said “Guy, next time, whatever happens, pull me back from doing something fancy.”  And every time that I would try, the one in charge would pull rank and decide to try to create another new shiny game, that would often not succeed as much.  Lesson #9: Categorising male/female oriented slots Guy Hasson worked for Playtech for three years before becoming Playtika’s content manager, responsible for the content of Slotomania and Caesars Casino. He is now a social slot consultant, specialising in game popularity. Email Address These are divided stereotypically: Male oriented slots are usually about weapons, action, violence and cars. Female oriented slots are usually about princesses, mermaids, fairies, and magic.  I’ll say it again because it’s counter-intuitive. The retention and monetisation of a slot does not depend at all on whether there is a generic UI or the UI is based on the theme. Period.  Something to at least think about. Lesson #7: Slot developers’ blind spot I used to work for one of the biggest video slot companies in the world. It began from nothing (of course) and grew into a giant. Its most successful games, historically, were all simple ones – with no great features, nothing complex and nothing fancy. I cannot speak to the situation today, but at the time those were the games that brought in the most money from slots.  Topics: Casino & games Product & technology Slots First lessons in slots: Lessons #7 to #9 However, there is a place where it does matter to have a UI based on a theme. When you’re building your brand, if this has anything to do with your brand, with the visual quality of the game, and so on, then it is important. Otherwise: Don’t waste extra time on it. Tags: First lessons in slotslast_img

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